A downloadable dungeon crawler

///Premise:

You're the GRAVECLEANSER.

Your only duty is to put a stop to the neverending threat of the blooming death located in the mausoleum. If you fulfill this task, you will be rewarded your own freedom.

However, to ensure that you won't escape during this quest, you will not be freed from your chains.

You will have to move it alongside yourself.

///Tips

* If you see a question mark, click it. It will give you information about game mechanics.

*You are chained to the bell, which means that, in order to move beyond the lenght of your chain, you will have to move the bell around. You can use it as your shield, paperweight or anything the game requires.

///Controls

WASD for movement (hold down).

SPACEBAR for attacking.

MOUSE1 for informative pop up dialogue (when possible).

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author[Not Available] ATM
GenreAdventure, Puzzle
Tags2D, Dungeon Crawler, GameMaker, Medieval, Pixel Art

Download

Download
Blooming.exe 4 MB

Install instructions

Executable file. That's about it.

Comments

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I like the idea of the game, huge fan of puzzle games, I like the idea of being restricted to a "chain" while also being able to move it and use as the room requires it. However it feels like the movement is a little stiff when it comes to avoiding projectiles such as those from the second room with the shooting skeletons. The fact that it requires to hold the button in the direction you want to move makes it a bit hard in my opinion to avoid those projectiles, although maybe a change in the rate of fire or the speed of their projectiles could be adjusted instead. Last but not least, the fact that in every death the game closes becomes a bit annoying, however I'm not familiar with the game's engine so I do not know if it's a limitation or a choice, if it's the latter, a Main Menu or lives system would be cool. I didn't make it far at all but will keep trying and in the lookout for updates, Good Luck!

In the developing process, I encountered that moving a giant bell without any pushback was a bit weird. Making you hold the button had two reasons besides that:

1. It fixes any bug related to grid movement.

2. It helps you guide your character, since it faces the direction you choose before you actually go through with the decision and, as a game where you can get killed if you're out of cover, I found it sort of important.

Whereas closing the game after death was more of a time saver than anything else. However, I could've invested more time in that feature than making the intro/outro work properly lmao.

Thanks for playing & for the good wishes, means a lot to me since I'll be using this engine for the making of my full game (well, it's already in development).

P.S: Absolute legend.